The Port Authority
We’ve worked with indie developers and publishers to bring games to every major console and mobile platform. We can also perform full certification testing and release management to ensure your console release is as stress free as possible.
Services
There’s many different things that need to be done when getting a game ready for a multiplatform release. We can help with some of those things, or all of them! From a hour video chat to a years long partnership - feel free to pick and choose how we can help you make the best experience possible.
Game Porting
We’ve made all kinds of games run on consoles and mobile! We can take your Unity, Unreal, GameMaker Studio (plus many more) project and implement all the platform specific functionality. We’ll make sure things like save games, achievements, input, and audio all run perfectly.
Certification Testing
Every console game needs to be certified before release. We’re experts at this kind of testing and can help you make sure that the certification process runs as smoothly as possible.
Release Management
Preparing content for multiple platforms can be complicated and time consuming. Logos, icons, screenshots, game descriptions, as well as lots of other metadata need to be created, localized, approved and uploaded. We’ve done it before, a few times actually, and we’re here to help you get it done as well!
Consultation
Whatever stage you’re at in production, we can work with you to ensure you’re on the right track. We’ll can help you setup your multiplatform production schedule, help you architect a multiplatform friendly code base, perform platform suitability and optimisation evaluations, help you set up a testing pipeline, and much more!
"We hired Screwtape to port three of our titles to Nintendo Switch. All three were released successfully and not only was the work completed on time, within budget and to a high quality, but the team were lovely to work with. Good communication is key in this kind of work, and it was honestly an absolute pleasure to catch-up every day with this amazing team."
— Neil Rennison, Tin Man Games
Client Showcase
Webbed
Developed and Published By Sbug Games
Engine: GameMaker Studio 2
Platforms: Xbox, PlayStation, Switch
We helped the team at Sbug games take their adorable, award winning game Webbed from PC to Consoles. We worked with them across the whole porting production process from technical services to release management.
Unpacking
Developed By Witch Beam
Published By Humble Games
Engine: Unity
Platforms: Xbox, Windows Store
The team at Witchbeam had already started on a Switch port when the team at Humble Games brought us on board to get the game running on Xbox and for Windows Store, including full cloud support. This highly anticipated title had already been announced for Xbox Game Pass so the timing was critical.
Damsel
Developed and Published By Screwtape Studios
Engine: Unity
Platforms: Steam, Xbox, PlayStation, Switch
Inspired by the games we played as kids, we developed and released Damsel completely in house with porting in mind. This allowed us to see the complete process, as well as experience and identify the often expensive issues involved in porting, and more importantly how to mitigate them without breaking the bank.
More than just a showpiece, Damsel has been downloaded tens of thousands of times and has been nominated for and won multiple awards.
Choices That Matter
Developed and Published By Tin Man Games
Engine: Unity
Platform: Nintendo Switch
Tin Man Games wanted to take their much loved series of adventures Choices That Matter from mobile to Switch. We worked with them to make the game run smoothly with a controller and play in landscape mode, as well as ensuring their launch process went smoothly by handling all the Nintendo eShop requirements.
Even More!
We’ve been porting for years! Here are some more games that we worked on as freelancers.
We’re approved developers for the following platforms
Get in Touch
We can’t wait to hear about your next project and help you bring it to audiences everywhere.